BARDIC SYSTEM: Player Version

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BARDIC SYSTEM: Player Version

Post by AD on Sun May 21, 2017 8:53 pm

BARDIC SYSTEM RULESET for EPOCH on the ROCK
The bardic system uses real out of game instruments, including the human voice, as its representatives and conduits. As such, proficiency in music is absolutely beneficial to the player taking on these skills. Not every skill revolves exclusively around music but a good bit of them in fact do.
Because of this, players must audition for bardic abilities – their musical portions in particular. We will use the modern music language so there is no confusion.
Before the initial bardic levels are purchased the player must exhibit out of game ability to play their instrument or sing properly ('properly', not being operatic but limited sour notes and deviation). Additionally, each song proposed by a player for a given ability must be approved by the AD (usually during logging pre-event) for the purpose of remaining on theme with the game world.
All in all, the system is relatively simple: enchant your instrument, adorn players with receiving charms, play a song and recite the effect of the song. Much like magic effects these are simple incants, ie: 'the sound of my song grants you +1 attack 5 minutes'
While the incant itself is not as stringent, the song being played may and should be treated as a miscant if the wrong chord is struck, a note fails to register, one's voice cracks, etc.
Stemming from that, should a receiver of a buff only happen upon the end of the song and seek clarification on its effect, they have already forfeit that effect; the song in its entirety must be heard by the recipient for the effect to register.
BARDIC LEVELS:
Bardic levels are treated as the base at which a bard's experience is measured and thereby which skills may be purchased. They also include other things, such as:
-how many songs can be written per game
-how many bard marks can be enchanted and thus active
-song leveling scales respectively to bardic level
-how many stories can be told per game
Songs and their effects from the skill trees specifically do not require additional purchases as the bard levels up; much like magic spells the song's potency and duration increases (assuming its effect is not static) in accordance with the bard's level.
BARD MARKS:
Bard marks are the visual cue that signify and mechanically permit the passing of song effects to other players. They are represented with guitar picks and must be supplied by the bard in question. Picks should be a uniform colour or pattern for a given bard and have that character's initials written on it.
These marks must be worn by receiving parties as a necklace, bracelet, etc., to broadcast their affiliation with the bard as visibly as possible. The bard in kind wears their corresponding mark.
Marks are applied to a player by the bard blessing it with their personal song, whereupon the player and the bard are linked for the event, except in case of instrument blowout, death, or other determined factors within game. The personal song need only be a 30 second excerpt.
These marks must be applied individually to players and must be renewed every event by the same process by which they were tethered to their player.
Marks may be switched between players at anytime however; the ritual is the same as mark renewal, but the song must be played twice, an extra time for tearing the mark from its previous holder.
A PC may have up to 3 marks from 3 bards active and tethered to their person at any given time, though it is their responsibility in that case to keep track of their own buffs. Should the player lose track of the buff, the player will lose the buff.
ENCHANTING INSTRUMENTS and MARKS:
Instrument enchanting differs by instrument type, however slightly; in a place of roleplayed meditation the bard must mime the act of taking their instrument apart and performing a small ritual.
I: The instrument's removed piece must be soaked in 1 unit of the bard's blood for 30 seconds or blessed  by touch with 1 mana of any kind via the incant 'with (element) I bless this (instrument).'
For stringed instruments, like a guitar, the strings are the piece to be removed.
For percussive instruments, specifically drums, the skin is the piece to be removed.
For wind instruments, like a flute, the mouthpiece is the piece to be removed (mimed regardless of it being detachable or not).
For the bard's voice itself, no dis-assembly is required, however: they must either bless their throat with 1 mana of any kind or gargle 1 unit of their own blood for the 30 seconds aforementioned.
II: After the blessing has been given the instrument must be fixed through 1 minute of roleplay.
The strings are to be simply restrung to their instrument's body. The skins are to simply be tied back to the drum's body.
The wind instrument differs in that the mouthpiece must be used for breathing exercises, while the lips are in contact with it. Similarly the voice is 'reconstructed' by simple breathing exercises for the minute duration.
III: At this point the instrument is imbued with its power and must activated by recital of the bard's personal song, performed with the instrument itself. This may be any song of the bard's choosing. (note: in order for the personal song to be changed no XP cost is required however the entire ritual would have to be re-performed to designate its new personal song attached)
IV: Immediately following the enchanting of the instrument a 30 minute reflection is required. The player may meditate or play their instrument passively in their location of ritual and must remain uninterrupted for that duration, not unlike psychic meditation.
V: Now the instrument is technically able to produce effects save for the tree songs requiring bard marks. The marks' physreps themselves are brought into game for their purpose with little consideration – they may have been whittled or found somewhere, etc.
To enchant the mark the bard must, much like with the instrument, soak each individual mark desired for use in 1 unit of their own blood or bless it with 1 mana of any element via the incant 'with (element) I bless this mark.'
After this the bard must play their personal song with the mark in hand or at least in contact to themselves. With a guitar or other stringed instrument it would obviously be used to strum but with a flute or drum they may tuck it behind their ear or what not. Specifically with their voice they must hold the mark to their throat as they sing.
In all instances the personal song is played during the ritual it must be played in its entirety.
The number of marks is limited by the bard's bardic level; how many they can enchant and thereby buff any number of players.
2 marks are available to the bard automatically at base level with 2 additional marks being available automatically per level – thus at bardic lvl 5 the bard will have 10 marks at their disposal.
IMPORTANT NOTES:
-In the event that two bards attempt to play a song or tell a story at the same time, or one bard begins to play and another interrupts and tries to play over: neither party in question is privy to the benefits of their instruments or songs, nor are their marked players receiving of their effects. In order for any given song or bardic ability to register it must be allowed to finish in its entirety uninterrupted by another song or bardic ability. Stepping on toes will only be defeated by cooperation.
-Regarding combat, imposed or otherwise: NO FIGHTING WHILE PLAYING OR SINGING. Similar to a callout, if the bard is assailed a hold is called while they secure their instrument in a safe place.

XP COSTS for ABILITIES and SONG TREES:
BARDIC LVL COSTS: Requires Teacher
LVL 1: 5 XP
LVL 2: 10 XP
LVL 3: 20 XP
LVL 4: 40 XP
LVL 5: 80 XP
AMPHITHEATRE: Passive – 0 XP
SONGWRITING: 5 XP Requires Teacher
Literacy is a prerequisite for Songwriting.
A skill that can be purchased at Bardic level 2. Allows the bard to learn a song without the aid of a secondary party. The process requires a meditative hour of sheet writing, but can be done in a social environment so long as the bard is focused on their work. The writing can be put on hold over time and a phys rep is required for their sheet music. The song learned is decided afterwards under confirmation by the AD. The number of songs able to be written per event is determined by the bardic level.
LEARNING MUSIC: Passive – 0 XP
Learning a song from a second party such as an NPC or a PC requires no prior skills. The teaching method is played out as a jam session of sorts between the two characters and lasts as long as is deemed necessary by the teacher. If the student prefers a different song over the one being taught they may substitute it for their own upon purchase. The song must be confirmed by the AD afterwards as adequately performed, whenever the purchase happens.
SONG SWITCHING: 5 XP (each time) Does not require Teacher
If the bard wishes for the song they learned from a secondary party (or written by themselves) to be made into a different song, after they have officially added it to their repertoire, there is an XP cost to switch the song which requires the skill of Songwriting as a prerequisite. The switch is then played out as a songwriting session and again confirmed by the AD.
SONG TREE: Each song - 10 XP Requires Teacher (unless learned by Songwriting skill; then pay double)
These are songs falling under skill trees which produce timed effects and require the recipient of a given buff to possess a Bard's Mark. Effects last 5 minutes plus 1 minute increase per additional Bardic Level unless indicated otherwise.
Any song of the player's choice may be used for any given spell, provided it falls under the proper time signature and is arguably on theme lyrically. When the full song is learned and approved for use in game a 30 second excerpt may be used as the incant with the effects only applying at the end of the song.
Only 1 song from the song tree may be active by a single bard upon each of their marks at any given time. It is the responsibility of the recipient of the buff to keep track of their own active buffs. Different songs played in succession do not overwrite the previous song unless a player opts to receive a new buff in place of an existing one.
VIGOUR UP:
-Shout
-Every Little Thing She Does Is Magic
-I'm Looking Through You
-White Christmas
-Screen Door on a Submarine
VALOUR UP:
-I Will Survive
-Fools Rush In
-Simple Life
-Don't Bring Me Down
-Living in the Material World
SWITCH IT UP:
-Fixing a Hole
-Eye of the Tiger
-Anything You Can Do I Can Do Better
-Tomorrow Never Knows
-Born to be Wild
POEMS AND PROSE Requires Teacher
Separate skills: no marks are required to receive these effects. Each skill available at a given level. The effects of the Poems and Prose do stack with the other bardic skills.
-Coffee House (lvl 1): 1 XP
-Locker Room (lvl 2): 2 XP
-Blood Groove (lvl 3): 4 XP
-Lullaby (lvl 4): 8 XP
-Sonic Boom (lvl 5):  16 XP


Last edited by AD on Tue Jun 27, 2017 11:07 pm; edited 1 time in total

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Re: BARDIC SYSTEM: Player Version

Post by Joy Rosewood on Tue May 23, 2017 1:39 pm

How much is a unit of blood? How many can I take out of my self before passing out?
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Re: BARDIC SYSTEM: Player Version

Post by AD on Tue May 23, 2017 2:07 pm

1 unit of blood is essentially 1 hit point. You just roleplay cutting your hand and have a bowl or something to pour it into.

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